There are a NPC towns in the world that you can siege and capture. Once you have captured an outpost you will have access to its facilities, portal, and silo output. The guards will also become loyal to you. However the town is not able to be modified in any way,
The more difficult outposts typically have better silo loot spawn rates.
Some outposts have their portal out in the open.
Capturing an outpost requires that you launch a siege against it and win by taking its nexus to your warcamp.It works like any normal siege.Attacker places a warcamp and launches the attack. Players can teleport in using /siege tp
You only need to win a single time for it to be captured. If the attackers win the outpost will be transferred into the attackers nation at the end of the siege.
Unlike annexing a player town you do not need to nominate a new leader.
If you have just captured an outpost you should wait for the end of the siege and explore the outpost. They typically have secret passages and other useful facilities.
The outpost will show on the map as being part of the owner's nation.
The current owners are the defenders. The outpost will have the same vulnerability times as the current owner nation. Prelude time is the same as if you were attacking a normal town. The guards will be loyal to the defenders. The defender spawn room is offlimits to attackers. They contain VERY powerful arrow turrets.
Defenders will respawn inside the defender spawn room there is an exit portal that spawns in this room when the siege starts.
Uncaptured outposts will be owned by their respective Lore nations and are vulnerable at all times. Prelude time is only 5 mins.
There will obviously be no players defending but the guards will try and stop you.
The great pyramid in the Deadsands.
Currently because Anubis is residing there, this outpost CANNOT be captured.
Long wall that was built to hold back the cursed sands on the western side of the Deadsands.
A mound of dirt occupied by the dead located in central Amerand.
A beast village in the north east of Athel.
A fortress built high in the frozen mountains of northwest Amerand.
A deep dark cave filled with thousands of spiders. The only open entrance is the top of a massive tree stump.
If an unfortunate soul falls inside, there is a secret passage out if you look around the lake.
There is also a back door that can be used by the outpost owners.
A giant termite mound off the southern coast of Kalin.
A jungle village in southern Azul
Currently because the Samurai Boss is residing there, this outpost CANNOT be captured
We do intend to move this boss soon
A beast village inside of a closed off valley in central Amerand. The only entrance is a tunnel on the western side near Listrel.
Similar to the Bastion Wall but smaller. Located on the north east corner of the Deadsands.
A best village in central Kalin
A frozen fortress inside the cursed ice forest of Gloomwald in northern Amerand. This entire biome cursed and players are known to freeze to death trying to explore it.
Currently because the Ice Golem Boss is residing there, this outpost CANNOT be captured
A mountain of ice located in a lake in central Amerand.
An ancient jungle pyramid located in eastern Azul.
An ancient jungle temple, located in eastern Azul. Squid are known to spawn here.
A small jungle village in northern Azul. Cats and Villagers are known to spawn here.
A large beast village built around a calcite mound. Located in central Athel